Relatively weak, but it is cheap and can be used to finish off something you didn't kill. Also it is useful to send Assimilators and Masterminds behind enemy lines. Their units are more expensive then Nod's but they are also more powerful. Wipe these out with the Juggernauts or use the super weapons or bombers. If the enemy is Nod and they have a Stealth Generator, Bring in a Mobile Sensor Array along with the artillery. When it is destroyed, move to the Nod base and get rid of anything here minus the information facilities.
These are vital to your economy so protect them at all costs. D + Right Click: Reverse move. It is slow to reach its target and can be avoided by fast units so back these up. Take their radar offline by destroying the Nod Operations Center. Jensen, Viktor Bengtsson And especially you, for reading this.
This has the least amount of armor in the game out of any single unit so be sure to make them in mass. Barracks Summery: Builds infantry units. Use these every chance you have to harass your enemy into building worthless anti infantry defenses and blow up his refineries to slow down his economy. Then, build two Harvesters from your War Factory. Additional Airfields provide additional landing pads and aircraft build tabs. You should always have one built. Capture a Mutant Hovel with Saboteurs.
Masterminds can also teleport some Assimilators into the enemy's base past defenses and beyond cliffs. Research the Shield-ability for the Venoms, and build around 12. These can be a commander's worst nightmare if caught running into a base that is undefended. They will clear an entire city in seconds, reducing enemy infantry to bits and pieces. I haven't tested this out though so use it at your own risk.
Vertigos often can remain unseen all the way to the enemy base, bomb them, and then return home without losing a unit. Let your Avatars take them over to upgrade them. Since Nod has a staging area nearby, you'll also get a chance to wipe out a large stockpile of high-end Nod weapons. Only useful against light vehicles. Your mission is about destroying this arsenal before it is used against you in combat. If you want to do the bonus objective, you need to do so before destroying the Nod Nuke Facility.
Quickly build up your tech tree, so you can put around 3 Anti-Air turrets in the northern part of your base. Also, don't forget they can repair bridges, your structures, and resurrect fallen walkers. . Nerve Center Summery: The lesser technology building that is a requirement to build late game units and structures. Each Air Tower has 4 landing pads that hold one Vertigo Bomber each. This is used to get all the units of a specific type or types together for an assault.
Extractor Summery: This building is the heart of your economy and its Harvesters supply it with plenty of Tiberium. This turns off and on power to a structure. Now wile still holding left click use the direction buttons to move to wherever you want to build and let go. The Scrin are the only faction with another tier of units then the others. Then, make a Ghoststalker to stand in front of your base.
With all the money they are spending on stealth detection and anti infantry, you will have 20 Scorpions at their base. If you encounter problems, feel free to mail me. Eliminate them from the area. Their units are more expensive then Nod's but they are also more powerful. Q: How can I uninstall this game? Eliminate the Disintegrators in order to free the platoon. Also selling refineries has two more benefits which are increasing your economy fast early game and giving you scouting units to use even though you may not have a barracks built. Now the other bonus objective is a bit harder due to the buildings that Nod garrisoned.
As it stands right now, Grenadier Squads are semi-useful against vehicles but they really shine as another superior anti infantry unit. Refinery Summery: This building is the heart of your economy and its Harvesters supply it with plenty of Tiberium. Also Refineries increase your maximum reserve of cash. Tells any units you have selected to move to the desired location attacking hostile base defenses and units along the way. Build and deploy it just like the Barracks. Most of the time you only need to build one or two at the beginning to make expansion bases at the other Tiberium fields. Most of the time you only need to build one or two at the beginning to make expansion bases at the other Tiberium fields.
They can be used to capture buildings which can turn the tides of any battle very quickly. Do not let them destroy Kilian's headquarters. This is not a requirement for any unit or structure to be built. Once all surviving Nuke Transport Trucks have arrived at the evacuation point, our Carryalls will transport them from the battlefield. Once you're inside the base, job one is to destroy the airfields used by Orca ground attack aircraft.